This cut was from the other Cabal website.It's not my work and I just put it here to help some players whom wanna know the skill training in the game.
As the game starts off, the graphics will look rather dated. Only through the leveling central in all MMORPG's will you witness the full extent of cabal alz 's visuals. Forfeiting the graphics for the character itself, the game focuses intensely on the quality of equipment and skill animations. As your character progresses, the previously bland equipment and surroundings will improve significantly. Character armor is sufficiently colored, glowmapped and, designed, and will only get better as the player clocks in more game levels.
Mobs are well done, varied, and interesting, showcasing some rather creative design and texturing, though this is only noticeable through close up inspection. One may say that earlier on, monsters actually look better than the character.
But skills are what really crank up the points, for the cabal gold sheer flamboyancy of their presentation will leave most of the other factors unnoticed. cabal alz employs distortion graphics (similar to bullet time weapon trails in V for Vendetta) quite expertly, and the vibrancy of hitsparks and other such combat effects make for a rather satisfying viewing experience. As with equipment, skill graphics improve dramatically with character experience.
The overall aesthetic of the game is in a bit of conflict; something you will notice from the get go. The start-up/login screens feature a futuristic, angular look, so a new player will likely expect a sci-fi themed game. But when you do login, you will be treated to worlds more reminiscent of Diablo 2. Furthermore, the characters design is heavily mecha-inspired, as if your avatar had travelled back a few millennia to this current setting. Simply put, the players don't fit in too well in the world.
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